I'm also always looking around for free environment lighting tutorials. My steps would be the same mentioned here before: - ambient occlusion / light dome or GI - nice 3-point light setup + ambient light Maybe this helps you: I joined the Unearthly Challende 09 and had this WIP thread where i played around with lighting…
The worn paint at the mid-line of the doors feels unrealistic. Cars just don't wear like that. As far as 'next-gen' is concerned, PC vehicles in PS4/Xbone games will be measured in the hundreds of thousands of polys. The last firm numbers I have are for Forza 3, which was from 3 years ago on the 360 : LOD0: 172753 polys…
I experienced the very same issue, but I thought it was because of my relatively old graphic card, a GeForce 7950 GT, even if it sounded quite strange, as UT3 (a fairly larger amount of tris than 1K) runs very smooth at maximum quality. I know Photoshop is OpenGL based and my card was not even supposed to work with it…
I hate the bow, it's a non sense weapon... really, but if they like that... So much tech with the suit... and a bow? seriously? we are going to hunt deers? LOL I only expect a good PC version and not that port crap they sold us with that useless hi-res texture pack that didn't do anything. Also, like others said, the game…
Hey everyone, just figured I'd drop by and make a post here on this thread, I made a taunt for Rubick and wanted to share it, maybe hear out some thoughts as I like hearing what crits people have to offer. http://steamcommunity.com/sharedfiles/filedetails/?id=79827763 Also, if anyone is making an item that would change a…