The Sci Fi Modular Pack consists of 170 unique models and 200 prefabs and on many of these there are two to three texture variations (walls, floor and roof tiles etc). Clean, used and dark environments can be created and the prefabs provided can only cover some model combinations as it would be unpractical to create all…
How well does substance Painter scale with the GFX hardware? How much polygons and 4K textures could Substance painter push with the upcoming Pascal Titan/TI graphics cards and still be responsive? Say these new graphics cards are 30-40% faster than the 1080GTX and have 16GB memory? I also need to say I am working in 4K so…
I was always the one with crappy pc and I used to get max 30 frames maybe, but usually ranging from 15 to 30, ever since I built new pc I hit ranges of 60+ fps I can't even stand anything below 40 frames because it strains my eyes. Developers need to take note and stop saying 24fps looks cinematic, this is really stupid to…
Your uvs are your main concern. They need some serious redoing. They are a complete mess. Why spend all that time modeling and give little to no thought for the uvs? Uvs are vital for a clean bake and texturing. For a 4k bake you will need around 16 pixels padding plus set dilation to 16 in SP. This is so the loded texture…
So after being occupied with a lot of other things I finally get to post an update. I managed to get my bakes in Substance Painter done. In order to save texture space, I only bake half of the mesh and mirrored most elements that won't need readable text etc. I'm using two texture sets 4k each. I haven't done this process…
Sony's VR is a gimmick, like 3D before it on the PS3 and the motion controllers. The PS4 is too weak for a good VR experience. It will get sold because of the PS4 user base, but only support few games that are specifically made for it. The image quality will be mediocre because of the low resolution and low…
@ZacD - Yup, they're photo scans, I'm aiming for photorealistic look, and what's more real than real object? :) Some of the fruits already have subsurface scattering. I'll make proper roughness maps. @Har - Yes, 4k for full fruit and another 4k for sliced part :) @FreneticPonies - I guess if you put them on bowl in kitchen…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
8-4k textures, most of the stuff tessellated, semi-dynamic system. Sorry, but I still think that this is not production ready, but take this as my personal opinion. Baking into static mesh would solve the most of the my fears by the way. The most of the users doesn't even have a card to handle 4k textures properly when…
High res texture by itself won't change performance, until you run out of memory, as Zac said. Applying complex math on highres textures in a material in the other hand, definitely changes performance. Using parallax with high res textures is just horribly slow for example. The "problem" with 4k textures is that you always…