Just use COLLADA :D :D:D: Its more easy to separate informations like animation and skin in 2 different files ^_^ Actually Autodesk own FBX... after losting more that 430 employer this year .... :D :D: Here are the collada informations : http://en.wikipedia.org/wiki/COLLADA Sony take care of it ^_^ REEDIT : woops sorry, I…
XSI for the win. I fully encourage the use of it. This day and age, it's important to be able to pull 1 million + polygons into a package and expect it to be completely stable, xsi has been doing this since 4.2. And you have to try hard to crash it in most cases. Oh and then there's that whole non destructive workflow bit,…
incorporated the icon and macroscript technique into my TexTools release (your code was a nice help to figure stuff out with the icons): http://boards.polycount.net/showpost.php?p=991290&postcount=472 I changed the icon though and added a command to refresh the icon cache in 3dsmax (on the installation), otherwise you…
its baaack. Didn't want to start a new one and end up in the hotseat like Ben. However, i do believe beyond personal feelings. This can effect us. What if say, Comcast doesnt like the traffic that a game uses. So blocks access to that online game unless say you the publisher (or client) pay a fee?…
I thought .3ds could support animation but it's pretty crappy, I mean old. FBX seems to be pretty good, but when bringing in files from one program to another some things work and others don't. I think you should just try it an see what works for you. XSI can import straight out of the box after version 4.2 3ds, obj, fbx…
go to sleep your dorks its 430 am here in virginia and mine is still unlocking . fun fun indeed ;/ ok its been done for a while now and after playing a bit i have to say it looks very awesome. hell it is awesome. some of the textures in the world are a bit low res but as a whole the environments and charaacters are second…
Thanks a bunch Spark and $inz For the door, if I have a chance to go back to this project sometime in the future it is definitely something I'll take a look at, since a few people have mentioned it now. Anyway, I'm not sure if it's considered a sin to link to a rival message board here... but... I posted a full-size…
Surface details are shaping up. I think the musclature is much more natural now. He still isnt really quite right in the bigger forms, though. The ribcage seems like it should be more a bit convext on the chest area, the arms are too wide but to have this little thickness, the thighs/quads are absolutely embarrassing for…
Here is my hipoly versions of modern russian pistol known as mp-433 "Gratch" and ww2 russian Nagant revolver 1937. Need some crits on it. Any suggestions on how to improve models will be very helpful. :) Mp-443: Wires: http://s50.radikal.ru/i128/1012/25/62513769cb4a.jpg http://s52.radikal.ru/i138/1012/8b/dfd6e8a8d025.jpg…