e_ShadowsAdaprtScale i put mine at 1.2 and it got the shadows on all the small wires to look nice. I'm not sure if this is the magic number but it's probably different depending on the area.
I've been working on some characters for a game with a couple of friends, trying to improve more on the technical aspects of 3D. And then, character already low poly ( 13k) and textured