If you look at the localmaps that came with doom3, they pack a silly amount of data into the texturespace- this model is 422 tris, with a 512x256 texture (it's squished into 0-1 in the uv view here)
Good evening everyone, I desperately need help with a problem that I have had for a while and which I cannot resolve. Every time I unfold UVs it goes wrong, either they fold on themselves or they don't unfold correctly at all. Here are the solutions that I have already tried without success: Use "camera-based" or "planar",…
Light http://www.huevaluechroma.com/021.php Books Interaction of Colors - Josef Albers Color and Light - James Gurney An Atlas of Anatomy for Artists (Dover Anatomy for Artists) - Fritz Schider
Helping out that all models in 3dsmax format with textures and rig are here: http://3d-studio-max-free.blogspot.com/search/label/TEAM%20FORTRESS%202%20-%203D%20MODELS
I gave up on it and decided to just roll with Maya/Vray 2022. There aren't any super phenomenal changes in 2023 anyways.. like, several years, and it seems they still haven't touched Xgen..
I tried loading a .mat file with a simple sfx material before posting that and it loaded fine. That was with Max 2022 though so there might be issues with older versions of Max...