Just leave your specular texture empty and set the slider to 0.028 (in toolbag), in UE4 you'll need to put a constant with a value of roughly 0.3 into the "specular" slot. The specular slot in UE4 has a default value of 0.04 when nothing is plugged in, then switches to 0.08 when something is plugged in... 0.08 * 0.3 = 0.024
Man, looking at the concept, I'd say that if I was you, I woulnd't try to realistic approach. Instead, I'd prefer to folow some stylized refs, like this: http://blogdebrinquedo.com.br/tag/bishoujo+marvel/ or this http://images.gamekult.com/blog/imgdb/000/000/086/867_2.jpg
Thanks lotet! Thank you Shanthosa, I respect you in return!:) I'm done with the low res and I generated the normal and AO. With the hair/eyes/teeth I'm just above 13 000 tris. With the previous sword and shield I should be at 14 000 tris.
A better question would be to ask how many do you need? 90 000 polygons used to create a single piece of vegetation seems a lot less reasonable than to use those 90 000 polygons to create say a key character in your game. I think it all comes down to whats reasonable or not.
Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
A procedural wood material i did sometime ago :) https://cdn0.artstation.com/p/assets/images/images/002/756/660/large/adnan-chaumette-wood-procedural.jpg And here's the graph : https://cdn3.artstation.com/p/assets/images/images/002/756/659/large/adnan-chaumette-wood-graph.jpg?1465350440
I have the same situation. My config AMD PhenomII X4 955 3,2Ghz 8Gb RAM and Maya lagged on 200-500k polygons. And selecting different object very slow. But on Softimage I work with 15 000 000 polygons and softimage not lags. I think this problem in Radeon's videocard. Sorry for my english.
Great shader guys! Sorry noob question,,,any way to build the custom Exp out of nods ? my guess is no. also For the Black, 5e-005, how do you get the minus ? I can only seem to get the 5e+005 (with plus) and its white, (by typing in 500000.000000)
maya 8.5 and 2008 crashes were terrific, it's not just you assuming you were doing someting wrong. especially with 32-bit version of 2008, 64-bit wasn't that bad. I wish I was that optimistic about maya's future releases - right now autodesk is milking the customers out, but I hope there's a certain ceiling for user's…
A friend just sent me this, an article with mp3s of the comedians who performed during the closing ceremony. Patton Oswalt is fucking hilarious! :D http://www.joystiq.com/2008/10/12/blizzcon-2008-the-comedy-of-the-closing-ceremony/ http://podcasts.aolcdn.com/joystiq/files/KyleKinane.mp3…