In the 3d motive example he creates a texture sheet first, runs it through a normal map filter or program like crazy bump, cuts up the grid texture, and creates modular low poly pieces from it.
not a stupid idea i believe it could be the next big thing that might replace polygons for many tasks - not just for modelling. being able to define a volume should help greatly with character setup, for example. polygons are such a hack.
still feel there is not enough contrast in the skin tone and the pants color. they are both a similar hue. looked at some bonner artwork and pushed the skin tone more orange, and picked a random contrasting color for the clothes. just an example
quest3d.com for an example: http://www.gamicalstudio.com/uk/index.php?option=com_content&task=view&id=42&Itemid=88 I've been using it as rapid prototype for years for 3d apps. Easy to use, but its a bit costly.
HEY HI!!! realtime or not ? what kind of budget ? what kind of engine ? what kind of visual style ? example of game doing it the way you want ? Answering these questions will get you 80% there. Then its just execution...
Hahah thx! By the time we hit version 1.0 I'd like to introduce staves, glow in the dark pieces, and biscuits. I didn't explain the tokens very well and want to add a quick example of a round or three.
Paypal probally shut it down. I don't give a fuck about the rabbit, I'm more pissed at the idiots donating money to this instead of to, for example, the Red Cross. I spit on Animal Rights Activists and their skewed worldviews!
oh nice so its texture quads \ polygons it it bone based anims or vertex morphs ? using for example the halflife source tools ? if you did that it would be easy to have him animating really quick in an engine
Sounds interesting Ruz... Dou you have any example pics at hand? And what about different emboss levels? Dou you create like, 3 layers for light, medium and high bump? Wanna know!
They probably are talking about painting in greyscale like an old style bump map and converting to normal map using a plugin. I prefer hand painting for fine details on flat surfaces. For example the scrollwork in this lovely submachinegun -