Hello all, my first post here and one requiring your help. Major problem: Matte & Shadow fails to render at all. Now while I can't currently upload any images to illustrate the problem, I have followed every tutorial I've found. Please correct me if I've done anything wrong, but this is what I've done (using Max 2010).…
For quite a while now I've been developing a RPG called Legends from the Lost Realms (Legends for short!). When this started I was concentrating on the programming and filled the game with what can only be described as programmer art. Since then things have got more serious and I've gradually replaced the place holder…
Firstly, just wanted to say this is my first post on Polycount. I've been trying all week to make models and stuff for the game Team Fortress 2, to not much avail. And since such amazing additions to the game came from this community, I figured you guys would be a much greater help. Also, I'm not an absolute newbie. I know…
I am going to try not to ramble. • Do you know of any good tutorials to show you how holographic textures are made? They each have a scanline feel to them (I guess I am talking about Mass Effect); I have been playing that more than UT3, and not sure if there are holograms in there. I searched the forums and found the…
Hello Guys, I have been spending alot with research, surfing and reading many guides/tutorials on Modularity and it's workflow. Trying to grasp the technique and using it for creating my own Environment art while optimizing performance and quality. I have understood most of its part and I am getting the hang of it on how…
Hi, I am having a problem with UV. So I was given a low poly obj. that already has a UV that I must keep. My task was to detail the fabric piece with texture (alphas, sculpting) in Zbrush, how I did not know the UV was already there so I used zremesher early on to make it easier to sculpt on. Since I changed the mesh, the…
[ ZBrush 4R7] [ Blender 2.79 ] I feel like there's really quite experienced artists here. What method do you recommend to model a realistic human ? I'm also going to make a lioness and more animals , but , one creation at a time. I'm not looking for stylistic , I mean true realism , photo realistic. I know the best way to…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Yup. I've tried that. It...sorta works. For a better example of what my problems are, I quickly banged together a tree top like what's illustrated here: https://simonschreibt.de/gat/airborn-trees/ This isn't exactly difficult to pull off. This, coupled with the link you provided, should take me about roughly 10 seconds to…
Neither, the API is actually extremely low-level, but it automatically chooses whether to use DirectX or OpenGL so as a developer you don't need to worry about that (just worry about if it goes into software!) Adobe's focus seems to have been on getting free third-party engines working and ready for use (Away3D,…