Discuss face weighted normals. (or FWN for short) Oftentimes I wonder why certain features are left out of the major 3d packages, and usually I will figure out why it was ignored. But this time I am having a hard time understanding why no-one uses face weighted normals, it isn't something terribly new ID has been using it…
Hello I'm Richard Svensson. I'm the main developer behind a game called Tolroko. Tolroko is an openworld Elite-like game set on the surface of planet Tolroko. As a player you will explore the planet Tolroko, establish contact with alien races, conduct trading and diplomacy. Tolroko has been in development for a few months.…
Fistful of Frags is a Source based modification aimed to offer innovative gameplay, something rarely seen these days. That´s the challenge we want to fulfill. Take a look at our features and judge yourself. This mod started as a departure from another project called Outlaws&Lawmen. I felt that was not the place where I…
Mostly maxscripts one can download are macroscripts that just place themselfe in the "Customize User Interface" list and you can drag'n'drop them into your toolbare, but not always the scritp is a .mcr Filetype. A few minuts aggo I downloaded this script called coctail greeble and it's not a .mcr but a .ms file. Now my…
Greetings Reader, Who am I? - My name is Nick and I'm 17 years old. I have a passion for programming since I was 8 years old when I began using lua for the first time. As a developing programmer I love to code and I can program in C++, A/F#, lua, sql as well as C# and Javascripts for Unity3D About the game - It's a…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
I've done nearly exclusively VR stuff on mobile over the last year, and I use Shaderforge for basically all shaders I build. The general optimization limitations above apply, and there are a few settings in SF itself you should probably toggle: Forward Rendering, "Single Directional" Light count if possible, disable…
reiro: If you can paint a face without having to use photos as a base you can really make it look how you want it to look. I noticed that when you use photo's you lose a lot of control on what you really want to create because the photooverlays will make there mark in your texture in one way or another. Especially when it…
yeah this is usually a result of hq or viewport2.0 rendering modes. I usually delete the material node and start over by bringing in the relevant texture maps while still in whatever rendering mode was producing the problem
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…