Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…
How would you guys approach this pump? I originally started off with a plane and made the flat parts in blue first but then had a very hard time getting the cylindrical shape circled in red above. After much experimentation and headache I managed to make this but I think I would have been better off starting with the…
hey guys, i want to model this sword in 3ds max: but i got several problems. i started from a plane and defined the silhouette. after it i added several loops and gave the sword a curvy form with an ffd 3x3 modifier. then i inset all faces and draged them out to get some thickness and used a symetrie modifier to get both…
Ok, I just got started in Blender (my only previous experience is messing around a few times with tutorials for 3dsMax and Milkshape a few times over the years... so mostly a complete beginner but hopefully picked up a few useful things up to now) and I had the idea of doing a low poly B-2 Spirit. The idea being to make it…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…
Thanks for the quick reply ! Yeah I've tried that already, its a great trick, you can use 2 or more of the bend modifiers to make a spherical shape as well. The shape I'm doing is a small section of a bigger sphere object. just bending it 1 direction doesn't work out. ( since its not spherical) (will need to try the FFD…
Not sure if this is the right topic for this, but I am new here and not sure where to ask about this. Started modeling objects for games in my free time many years ago, when normal maps for games was new (2004) and I never understood the high poly to low poly workflow. I would approach modeling like this: (model in this…
Frank you are a MONSTER, i love you (in professional manner :) ) you solved my problem on the fly... I still need to study the topology a lot ... I just forgot about 2 to 1! Thank you very much, your advice is as always precious. I have as you see put into practice but I still have a bit of pinch in the convex polygon I…
:shrug: why not. The secondary images show where I built one object, then didn't like the shading on the transition from bevel to flat side, so I added some control edges. And just for giggles I built the front faces of one with nurbs to see how much better or worse it would be for this object than sub-d. Geo 1 has the…
Hello Polycount Forum, I was wondering if you could give me a hint on the best way to cut out a shape like this in a curved surface like a cylinder whitout deforming it. This is suppose to be a chrome material so any deformation in the vertex shows up easy :/ I tried to do it from a low poly cylinder runnnig some insets in…