No doubt. We tried going back a few times and it was just never the same. Oh what memories. Epic world pvp at a player city named Valley of Death, Bloodfin server. Two jedi running in and wiping out a whole group of 20 people. (Heat and Niani Nefertiri) Looting and opening my first holo. Buffing people at Cnet starport…
Thank you all for the feedback! I've made the changes of taking out the body rig of the 2nd character (as JGcount and haikai pointed out, it was a bit redundant after the Luffy rig) and added a few more additions of different rig work in its place. Please check out the updated reel and let me know if its an improvement…
On your resume (grr... pdf... grumble, grumble) you should remove the amounts from the scholarships; the award is the important thing, and the actual amount is immaterial and may seem a bit like bragging. I find the years - especially highlighted in gray as they are - a bit distracting. Try it without dates, with the dates…
Self Learner's check list Hello dear polcounteneers! I'm making this thread to asses what it is someone teaching themselves needs to know In order to land their first job, and because I want to set myself some guidelines for myself. I think this could become a good reference for anybody teaching themselves. (but mainly…
Hey poly peeps! Just wanted to post up some updates to my cartoon Dragon Weaver. Thank god it's NO LONGER a 1 man gig now...i can just concentrate on Animating and Directing. When i look back at what i attempted to model, it makes me want to shoot my face off...I can just stick to animation, and directing now. This was…
@slingshot: hey there slingshot, yeah i actually keep the hooves and feet of a lot of my guys small to make it look like they could be more agile and "toon" them up a bit. i find beefy boots to look really limiting. and thanks for digging the backgrounds. its really quite easy to pull that effect off, just gotta snag some…
This may be too much for your need, I too had trouble with good vertex color solutions in Unity. Now I almost exclusively go straight to this:http://forum.unity3d.com/threads/123282-T4M-Black-Edition As long as you convert your mesh to T4M mesh, you can paint any combination of textures with support from mobile up to…
Yeah, For sure. Not a hole lot is automated. The only thing I've done automatically is process photo sourced textures with a combination of default filters and filters from "Toon-it". Everything else is hand painted. Good ol' fashioned hard work, as the Boys at Gearbox put it in their massive drop. And now I see what they…
me thinks you should change "Home Page" to "Andrew Dyksterhouse Portfolio" or something along those lines. If I were to bookmark your site, it'd just say "Home Page" in my bookmark menu and I'd probably not look at it again. as for your demo reel, the lighting on your textured gargoyle is not so great. I can't see nothin…
its way to flat. Yes you are coming from a cartoon source, however when going to a 3d medium you either need to A: paint in the toon shading, more than what you have. or B: use a cell shaded material Since you are going to UT2k4 the cellshading is Extremely limited, and often doesnt look that good anyway. What you need to…