That hydrant looks exactly like the one created in Ben Tate's tutorial herehttp://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Is that the case? If so you might want to consider removing it.
I'm finding I can get my concepts down but I'm such a noob at the photoshop tools that I can't get a good finished product. I'm checking out the idrawgirls video tutorials and also looking at the FZD tutorials on youtube, but it's slow progress.
Thanks for the tutorial, I don't own B2M so I cant use it and with Substance Designer, its limited in texture size and I am waiting since a long time for them to change that. I will have now a look at the tutorial, lets see...
Hello ! :) Many people ask me a tutorial for create similar brushes.. I just added a new video tutorial : [ame=" https://www.youtube.com/watch?v=ci1_YIo0MDs"]ART - Custom Brushes for Game Art - YouTube[/ame]BERTRAND REMONDIN - PortFolio .
Your best friend in sculpt mode is the filter settings. Best tutorial I've seen for learning nDo sculpting is the AK tutorial here: [ame=" https://www.youtube.com/watch?v=UHa-h2S-NNY"]Complete nDo2 Breakdown - The AK - YouTube[/ame]
I knocked out a quick tutorial. In retrospect just pointing you to the Subdiv tutorial thread "how u model dem shapes" as Throttle Kitty suggested might have been easier. Anyway, should be pretty straight forward I think.
So, I was doing a chest tutorial, like some people advised. But the end result is the same. I got this weird triangles on my normal map. Maybe smb knows what is it about? What am I doing wrong? Followed the tutorial (the only thing I changed is not manually creating topology but using decimation master for it).
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…
New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.
Heyy guys! I could really do with some help, or a up to date tutorial on the steps to compile a custom model for tf2, from exporting the smd all the way to using the model, all tutorials I have used have either been wrong, not worked, or really old. Many thanks Kiwi