Thank you very much everyone for the comments! :) Here's an update since I changed a few things since last time. Here are two assets with unique textures I did for the environment: I'm not too happy with the statue, I think I can improve the diffuse to get more detail on the face because it looks too flat right now. I also…
Thank you. Note that concept is not mine. I am not trying to be atm concept artist.. My goal is learn zbrush better and feel like home when i use the sofware. Original ogre idea came from those images: http://2p.com/4266881_1/Featured-Gallery-Lifelike-3D-Arts-of-Orc-in-World-of-Warcraft-by-EdwardsLin.htm Skull above and…
Gleam team A group of hero misfits on a distant hero planet ban together to make the best of their supposedly useless abilities. It starts off at a trillionare's anti grav, reality warping funhouse high rise and everyone in the immidate town has been invited.Thing biggest superheroes names around flaunt their status, while…
This is overall pretty decent. Strongest piece is your Tileable Materials section. Medium strength are both your environments. Weakest is the Tracer pistol. With that one I can't tell if it was meant for mobile (nothing about the art direction specifies that), or if it was a hastily made model made for somethng like an…
dll thats just not true mate. I know what i am good at and having worked in art for the past 20 years I know what I am good at and what my limitations are. you can't force yourself to be good at everything, I am quite happy being good at modelling texturing it not jut a question of technique, it's about how your mind…
So a local "disaster" like like a rainy day or an overcast windless day could leave a small town unpowered? Currently there is NO efficient or cheap way to store enough energy for even a small town for even a few hours, energy is either used or wasted. The only 10% of our power can come from unstable sources like wind or…
You can offset all of the overlapping pieces one unit to the left, right top or bottom leaving one behind. The majority will land outside the renderable 0-1 space but sit on a tile of the one piece that is left behind. You would probably pick the most generic piece with the less unique shadow detail to stay within the 0-1…
total garbage. Theres plenty of artists who have a maths education, theres plenty of artists who did other technical or involving jobs before and after working in games. I could not disagree more that because coders study math that they should be held in some awesome godlike status. I cant build a house, I cant fly an…
with some small changes it works for me now. thanks alot MoP! // Procedure to automatically put UVs back inside the 0-1 range. mopGatherUVs; global proc mopGatherUVs() { // Check selection. string $uvSel[] = `polyListComponentConversion -tuv`; if ( !`size $uvSel` ) { error "Please make a UV selection to gather into the 0-1…
It kind of annoys me that I can't open up each page in a new tab. I don't know what is causing that, but I would look into it and try to change it. It isn't super important though. I'd also like to see a your high poly models getting a decent render (instead of a zbrush render). You also have lots of empty space around…