I have the "environment" filter on by default, so I don't see many tits. When I WANT to see tits, and happily go to the character category, I often get disappointed by the lack of them! :D
that's shield is really nice for your first concept art! I kinda feel like it needs to be part of a set, like maybe it wouldn't fit with the default items... I don't know, it looks really good though!
dismembered - Im just using the default settings on xnormal, how do you change the cage? I'll give it a go when I get home see if I can figure it out! Cheers for the responses guys!!
UDK comes pre-packed with material functions for various blending modes including overlay. In the mat editor, in the Material Function Library panel (should be on the right under the Material Expressions panel by default), drag in the Blend_Overlay node.
That's the default Maya material, it won't let you change it. You have to apply a new material via right click, assign new material. Or drag and drop one from hypershade. Nothing to do with Arnold in this case.
You can use the asset tracking dialog to retarget a common root folder and other such stuff.. that will actually change the references rather than using the default guesswork so can solve problems with export/rendering etc.
Argh, it's so slow though. And - same as in Mudbox - I tend to have errors drawing over long tris or areas with not-so-much texture resolution. And some things are just odd. Why save as 100dpi by default?
2014 is fine, but: 1) you need to use dx 9, not default nitrous dx11 2) your viewport shader of choice needs the tangent and bitangent swapping over thanks to a bugfix whch is in 2014. Have fun!
Think I came across the solution already, by default Maya was set to create a new UV set every time I used planar projection. Once I unchecked that box it appears to have solved the issue.
So should I still use dynamesh but with lower res or retopo it?. BTW. Pls help I messed up with light ^^" (that's why this skin material is so dark) how can I change to default ? :C