lol i thought this was along the lines of a game like '7 sins' or something .grinding hehe but yea.. if its an fps: fire trigger, twirl right analogue 3rd person? fire trigger, twirl left analogue 3rd person 'melee' types? target lock trigger, AAA AAA AAA AAA AAA all i can think up
The goal of this piece was to get a better understanding of stylized male head anatomy and to get a better comprehension of darker skin colour and what tones to use. It was inspired by a few images I found on Pinterest - I combined the looks and aesthetics and it resulted in this idea of a character that collects souls.…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
Know what I'm taking about? It goes like this: 1. Work on layer 200. 2. Move to layer 1 to work. 3. Make a mistake and 'Undo'. 4. Try again 5. Realize you're working on layer 200. /facepalm 6. 'Undo' 7. Go to step 2. I find this mildly annoying. Is there a way to disable this Photoshop "feature"? thx, -kp
Hi guys this relates back to the sketch thread I posted a while back. Its a bit messy but I've enjoyed painting it (about 7/8 hours work spread over a few days),, needs quite a few extra details adding. I think with a couple of modifications it could look nice but it remains a mess atm. Any ideas / suggestions??? Cheers
i´ve been looking for a modelviewer for android, but iam having trouble to find a good one. the only one i found which looked nice wasnt compatible with my nexus 7 does anyone know a good one ? something like marmoset light would be awesome =( also, since iam new to this, if anyone has a "must have" app, tell me about it ;)
Hi Polycount Community! I just made an Ax in Maya and i importet it into zBrush to make a HighPoly Sculpt. So i divided the Tool 6-7 times to become a soft model. After doin the sculpting i saw that maya cant handle such large tris counts. It lagged. What must i do before i import the mesh back in maya? Thanks!
Hi, I'm a Rigging Artist and Animator. I have around 7 year experience. Please check my work on my website mentioned below. I have worked on multiple ue4 games project before. Animations https://www.akshatcg.com/animation Rigging https://www.akshatcg.com/rigging Please let me know if you find my work interesting. Thank you…
omgwtfbbq, I don't pimp things. What's going on? This game is not being pimped. You cannot try my beta of it here and tell me what you think of it. Not allowed! These are not screenshots from it. IE 7 or 8 recommended. Firefox sucks balls at running Flash, unfortunately. (the GamerSafe stuff actually doesn't work yet: It's…
Well everyone was down for another meet up last time we met, so lets do it. I was thinking this friday (Nov 7th) @ 7:30pm at the same Mexican Restaraunt http://www.eltoreador.com/ We can meet somewhere else if no one wants to go there. That's just my suggestion. So far me, Vassago and IronHawk are on board. Who else wants…