Ok looking good, quick break down from top to bottom of the general construction Anatomy improvements to keep you going. I'll use the proper names so you can google it instead of my usual description of "head-neck-strappy-thing" which is no use to anyone. Neck - The sternocleidomastoid is made up of two parts, connecting…
[ QUOTE ] I agree with Vig. I think the novelty of the wii-mote will wear off with time and they'll be left with their games to support them [/ QUOTE ] I'm sure there will be always very fun games for that console. Will the Wii-mote's novelty run out ? Sure, all novelty wears off, but i think it will take a long time. All…
Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
Had it for a few days now. I played SC2 competitively, and so far I love SC4 a LOT. First of all, the graphics are sexy as hell. Make sure you hook it to an HDTV so you can read the text :p . All the character designs are awesome, and some of the characters like Nightmare look so amazing it makes me want to cry. The…
Hey guys, right now i completed my 4th game ready ( for my novice-bsr o.c.) character. In every single piece i made i noticed always the same: i LOVE sculpting, than there comes retopo, uving, texturing. sadly these steps takes the most time. Its so frustrating to know that i have to stick with technical-art to complete…
So I decided to come back to characters.. Ive been hopping around lately between the 3 main categories of hard surface, environment, and characters. I get frustrated with one and move to the other alot. I realized I make the most progress with characters and decided to stick with it (Hard to do after Firebert's comment…
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
This was originally suppose to be an entry for PC's 35th challenge but I never made it in time. I was busy with other stuff and such. Anyhoo, here's a brief re-cap for idea behind the environment then I'll roll in to the pictures. What is 'Skate Rascals'?: Skate Rascal's is a hand-held skate boarding game made in vein of…
Hello to Polycount...ites? This is my first outing here and I would love to get feedback and guidance! I'm currently in my 6th quarter at the Art Institute of Vancouver Burnaby and I've been working at my first demo reel piece for about a week. I had originally created this character, Aya Renault (The Power Girl) for a…
CGMovement is proud to announce its major event of the year, Anomaly 2015: A New World, in Vancouver on April 25th, 2015. Please come join us for an evening of inspiration! [Anomaly] is the art workshop and lounge party that brings 2D/3D artists and sci-fi fanatics together! It will be held at the HR MacMillan Space…