In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…
You already got my comments on this mate for the characters and the lighting hehe. Now, your environments. I really like your first environment, but I like it from the top view, not the bottom view. For some reason, it just looks more interesting, and works from the top. Might be because thats the way you designed it. It…
For the "sex selection" screen, I used a Playmaker samples plugin located at: http://www.hutonggames.com/samples.php Then I selected this sample as shown below: Then I modified the FSM on the main camera to use the icons I made in Photoshop: Next, I created a second FSM on the main camera, used to rotate the camera toward…
Take a look at demo reels for other artists. The one at http://vimeo.com/39330892 is a rather nice example. Among other nice features: * Start with your information * For each character, start with a title card featuring a view of the character from (roughly) the top of the head to the waist or mid-thigh * Place each…
I'm not sure what I'm looking at? I see a bunch of edges added for a "pretty effect" when edges are turned on... in the 3D app... Those edges aren't actually doing anything and no one will see them in game so they don't need to be there. The only time I add extra edges like that would be to block in details for when I…
Sammmmmmmeeeeee problem as johny says, progressing sub-d levels WAYYYY TOO EARLY! Take a step back, look at the cheeks(concaved from the front view, wtf?) chin, neck etc. Those areas are nowhere near solid enough to begin detailing on. But you've already starting doing hair detailing?!? The last possible thing you should…
I have to take issue with using a few oddball examples of people acting crazy to make a case for or against the policy. There's been crazy people acting crazy since we came down from the trees. I personally don't think 'protecting' the general public from themselves because of a few extreme examples is warranted. I do…
Finally! I have something to show! Just a head sadly. Please crit as harsh as needed, I'm looking to become professional in quality as soon as possible. About 1 month trying to learning MAX, making small stuff. 2 Full days of noodling around on the head 1/2 day of which was figuring out how to model and attach ears again.…
Thanks. :D I was torn about how (or if) to depict underwater lighting on it. Besides the caustic world-Z tangent shader I mentioned (which I'm still trying to figure out), I was also mulling over how to make it look 'underwater' without actually having a complex water scene shader overlaid on the image. When they're…
[ QUOTE ] Im not too sure what it is that employers are looking for. I have seen prop artists who presented thier stuff as a series of induvidual props. what i am planning on doing next is building a level with gameplay built into it to show that i am interested in that. [/ QUOTE ] Considering in most places the next…