I would consider putting smaller details all over the model, right now it feels a bit like a rough block out! try and add veins to the wood, and depth to the texture. If you check this reference you linked above, you can see that there is a 3D feeling even to the flat texture, the "veins" on the texture has thickness to…
I absolutely love my job. I really can't imagine any other place I would want to be right now. what makes it so? well, for me: the people: Everyone at work is cool. I have some great conversations and the feel of the company as a whole is very comfortable. awesome crowd. the work: I've been put on stuff that I really enjoy…
About the puddles: They are actually super simple! just a vertex Paint material with my floor and a black material with roughness of 0 and metalness of 1 for the vertexpainting. I think what really makes the relfections nice is the Screen Space Reflections option and the Distance Field Ambient Occlussion (DFAO). And also a…
it shouldn't be a problem to model a (c) character since you're making a "re-make". No need to ask for permission. What usually gets people nailed though is trademark law when they use a trademarked name or logo...and it's super easy to turn anything (e.g. names of comic/video game characters) into a trademark if you have…
Hey, about to go to bed so cant do a massive crit right now but at a glance: in the loading screen video: Where does all the heavy's weight go after he's thrown? he's comes to such a sudden stop that it makes me think you were trying really hard to keep him in the shot, why bother? Either toss him out of the frame or…
This is a hard thing to do Scott; give an animal a humanesque stance and demeanour. But i think you've pulled it off. The armour looks a little 'airbrushed' right now. I Perhaps it just needs some texture. Still perhaps it wont really matter If it's getting an env. map. As for the edge flow issue, well, it's not nearly as…
Hi guys, I need some help. I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them. looks fine to me. notice the specular highlights Now after i bake light maps. the…
Nurikabe 塗壁 ぬりかべ Translation: painted wall Habitat: coastal areas; encountered on dark streets and alleys Diet: unknown Little is known about the true appearance of nurikabe because these yokai are usually said to be invisible. During the Edo period, however, artists began to illustrate this creature, giving it an…
so my current project is this; my aim was to create something that was an extension of my illustration style ( http://www.medicinal-waste.co.uk ) merged together with what I do for a living, alongside making my existing style better through this technique. If you look at my samples on my illustration page, they are pretty…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…