In the viewport everything looks fine, but when I apply an unwrap modifier the UVs get distorted, verts and edges get twisted around. I'm using Max 2012.
Can someone pls tell me how to set up collision for hair particles in Blender.I assigned collision modifier to my mesh but the hair strands fall right through.
Anybody have an idea if Loop mode or Ring mode selection is possible in the Unwrap UVW modifier? Similar to the "PolyTools" "RingModeToggle" and "PolyTools" "LoopModeToggle"