sigh, no recognition by the boards that today is my bday. [edit]appears there is now a cake by my name[/edit] 26 now and about to start my life over. going to graduate school this fall for figure drawing and game art. my girl has left me(earlier this month, would have been 2.5 years together next month) and is going to…
Hello guys, I've been modeling this mg in my spare times, it took me a bit long to complete it because of the lack of reference pictures, and today I finally finished the high-poly model, I did a few quick renders and wanted to share it with you. Any comments&criticism are welcome: Edit: after months without doing…
@WEe: Normal maps and spec maps should be functioning correctly in the tool, do you see "[shaders disabled]" in the bottom left portion of the screen by chance? If so you've got OpenGL 2.0 installed and a newer version of OpenGL is required for normal, spec and, alpha maps... EDIT1: wait your model don't look right I'll…
I'd also advise, avoiding manual editing by hand because there's tell tale signs of non uniform edge / vertex spacing resulting in an undulating surface over parts of that cage so instead learn to utilise mesh - loop tools / modifiers to introduce a predictable efficient process which will usually derive accuracy for a…
Do your thigh and shin bones have a slight bend forward? This is how you tell Blender in what direction you want the IK chain to bend. If the IK chain changes slightly between the Edit and Pose modes, it's probably because the IK goal bone isn't properly aligned to the imaginary line between the first and last bones in the…
It was probably made redundant through other improvements, and was removed. In the case of that tutorial, instead of drawing out a zsphere then editing its topology then converting it back to zspheres and editing those, it would probably be faster just to: 1) stick with zspheres only or 2) draw out the topology for the…
Uhm, I don't want to come off as rude but you may have posted in the wrong thread. I opened this one to get critics on my work, would you please be so kind and delete your post and start a new thread? Thanks a lot! Oh don't mind it at all, I myself am super new as well. Thanks a lot, I also loved the composition you…
The graphite modeling tools are great but here are some other scripts to check out too. Wrapit: http://matt-clark.co.uk/wrapit/spe.php?o=177 A paid for script that has some great features. Max Retopo: http://www.scriptspot.com/3ds-max/scripts/max-retopo This live snaps one mesh to the other as you're working. It's a bit…
If they are misaligned, why don't you just align them? You could add an edit poly on top of your lowpoly and move them into place in sub object mode..just delete or deactivate the edit poly modifier to move them back. Sometimes I set all the pivots on my highpoly objects to the world center, and move those into place..to…
Ah I see what you are saying! I guess the only thing about your method is that you would have to do 2 edited maps because you are getting rid of your red and green. Edit: So yeah I just checked... And my method comes out a little too blue overall and yours comes out looking like a ordinary normal map. Touche sir! :P I feel…