WIP 06 * Clothing being blocked out and given some basic forms. Trying to find proper reference for a lot of the clothing pieces. The jacket is for sure synethetic. The shirt is of regular cotton. Pants are black cargos, and the waistband is an elastic plastic. * I attempted to do a lot of anatomy fixing. Finally found…
nevertheless, it's a widely reputed that when he was a child in school, he wrote on the classroom board 3 things. 1. to become mr.olympia (now known as the arnold classics, after him) 2. to become a famous actor 3. to become a politician he decided from an extremely young age that he wanted to be someone who could make…
Thank you very much, Christopher! Which one reference study do you mean? And by the way http://i.imgur.com/mrllnAy.png this one is made from 1st thumb. I'm planning to do them all. And here's character I made last night. Will shade him too.
and this is the official nintendo forums then? and even if it was what JordanN said is still true. they are a gigantic company making a product. not someones kid making macarony pictures. if you make a commercial product, you cant take criticism of that product personally. or you can, but its not the audiences…
Woa, thanks for the feedback, @toxic_h2o ! :) I will get right to it! Bend modifier seems like a real time saver! @mrey4957 I don't know if it's a good way or the best way - but you can bend things with the bend deformer in Maya. Under the Rigging menu > Select Deform > Nonlinear > Bend . I'm trying to figure it out right…
http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/ Props to Scythe for finding this. This is the metal tutorial I mentioned in my first post. You can pretty much use this method to create any material you want from skin t tree bark to metal - IF your intended end result is supposed to…
Haha I'm liking your fat spyro :D Your lighting is really lacking in this piece, personally I prefer the zbrush capture as of now. Your colors are washed out and the spec/gloss isn't there. Try saturing your diffuse or using a different hdri. @Mr_Odd
You should take a look at F.A.C.S., it scrutinises each muscle in the face and the corresponding change in expression: - http://www.cs.cmu.edu/afs/cs/project/face/www/facs.htm (earlier version, includes images) - https://en.wikipedia.org/wiki/Facial_Action_Coding_System The book "Human Anatomy for Artists: The Elements of…
@Micheal: What are you using to sculpt this? We need breakdowns. Wireframes (visible and clean), texture maps, UV maps, etc. Use IMGUR to host your images. It's faster, and the BBC code allows the images to show up easily on Polycount forums. Check your join anatomy. Right now the inside of the knee joint (rear legs) is…