I riged my ut03 model in max5 to the standard mercmaleB_rig skeleton provided by epic. and I got it moving great in Max. After I apply the mesh properties from the standard HumanMale to my model in unreal ed3 the thigh bones where lifted higher inside the hip bone than they are in 3dsmax 5. This causes the feet to be…
I feel like it's my obligation to post about this here: https://www.unrealengine.com/blog/migs-east-coast-dev-tour Next week Epic Games is doing a developer tour of the East Coast on their way back from the Montreal Games Summit. This isn't just a meet and greet, they've got 4 hours at a hotel--6 simultaneous rooms booked…
Ty benjammin for being respectfully appropriate and not condescending, just to add to that remark but they are feeding into the machine, tencent is not great. https://www.youtube.com/watch?v=EGuWfjvBNwE & 2nd comment and there is an epic video there you can also look at since tencent has their hands in there also? so if…
Triplanar mapping is fairly expensive but throwing a load of uniquely textured rocks around can also be fairly expensive. The answer to this is (as always) 'it depends, and you can't tell without profiling your specific situation' If you're in unreal just do what epic recommend - which is to stack up a load of meshes and…
Added more elements (more to come) and put the wip effect in an environment. Environment is Epic's Epic Citadel map. There is some post process stuff in the map as is, so it may look a little blurry. To be added next: Dust ring from the impact, sparks, ground damage texture, residual smoke, residual heat/distortion…
Since this haven't been all ironed out yet i guess we will have to wait how Epic actually pulls this off. Then it just depends on the ToS Epic sets up, if they make their ToS so that a regular non paid upload is in the creators liability and i guess you can upload anything you want, and most company's wont mind fan art…
Hey everyone, I just wanted to share some of my work from a mod that's near and dear to my heart. Chaos has been a staple of the mod scene since the days of Quake:2. For that reason I was humbled when I was asked to help revive it for the new Unreal Tournament. We've been pushing forward with the mod alongside Epic game's…
Hey guys, So I was thinking with a large group of you on Polycount as programmers, some of you must be either delving into Unrealscript or have been using it a while considering nearly all of Polycount are UDK Developers. I've made a post on the Epic Community Forums regarding this same hangout system, and the idea is to…
Sooo.. I went yesterday to pick up my copy. First the guys couldnt find it, then there computer said they were minus 3, then I was supposed to wait for the manager. Finally, they sent me to another gamestop/ebgames with the CE less then a 1/4 mile away which did. I spent 30+ minutes while they dicked around. It turns out…
I've completely lost interest in the game. Ran into a bug where any of the stat increasing items or quests litterally LOCK skills so they can not be increased aside from training. I've asked bethsoft for a refund, but they have replied back saying the only way to get a refund is from the retailer. Since no retailer i know…