serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
Okie, Scripts seems to be requested quite a bit (on other forums as well). I´m no coder, and I was hoping for original content... I guess I´ll have to enlist a scipting buddy or something Thanks dudes, keep ém coming.
Ok been playing this for a few hours... here are my thoughts. Visually the game looks great, and it does feel good to play, very fluid and smooth. I don't care for the soundtrack although the way the music is implemented is pretty awesome. Generally speaking I'm enjoying it, and it's definitely a fun game. However, The…
Forester Pro is a tree creator for Torque3D, Unity, UDK that generates a huge range of random tree and plant models which import seamlessly into the world editors, and to most 3D editors. Models created with Forester Pro have automatically generated LODs and vertex colours for wind effects. We've just made a free Christmas…
Ah sorry. Because people don't like spending ram on a 16bit image. At the least, that's why Adobe Photoshop probably does it. I imagine it went like this: Customer: Adobe, why can't I have linear blending? PS engineer: Well, if you go 16bit, you can have it and it won't look ugly. Customer: But then my images take up twice…
@GeorgeCrudo thanks for your thoughts. i agree it is probably smart to be careful not to throw away programming so fast. my outlook, however, is that i often think i'd much rather be a janitor than go on writing more mind numbing code. i realize that i am possibly a little strange :) and if i can get a job with some visual…
:) . I'll try and give some more depth feedback, i hope this helps. Nidhogg is great because it uses a small elegant feature set to make an engaging experience. If you can sort out your core mechanics in a similar way that would be a great step forward. The best analogy i've ever heard for game design is to think of the…
Hi ;) And thanks for the comments. Used to Max and Maya I just couldn't think my way through the UI made out of texts, and get the logic of many tools. But I got used to it faster than I thought, modeling became surprisingly fast and the UI, if not nicely designed, is damn efficient for a Touch app. The biggest challenge…
http://www.edge-online.com/news/the-next-xbox-always-online-no-second-hand-games-50gb-blu-ray-discs-and-new-kinect/ Microsoft’s next console will require an Internet connection in order to function, ruling out a second-hand game market for the platform. A new iteration of Xbox Live will be an integral part of Microsoft’s…
The emotion in this piece is really poignant, making it interesting to read. There's a good theme of guilt and anger and the code of a samurai all meshing together to create Yasuo's conflicted emotions, so this is a great topic. A problem I could see for a contest is like this is that clarity is key to ensure that a reader…