@sapolini I changed a bit how I do the textures after posting this image. I don't really use anything from nDo2 anymore, since I think it's a bit pointless, especially when I do some shading on the polypaint and stuff. If I did, I think that the occlusion would be the only useful one. To bake an Object Space Normal Map you…
Hrm are you working with a decimated mesh? I haven't tried an insanely high poly model yet. I will say it's not as fast at baking as xnormal was. But after the cuda option started to freeze my entire machine I switched to the other / slower method anyway. I should mention that I think SP bakes 4k maps no matter what…
Ah I understand now. Yeah, you are right, even the old wheels had this sharper, beveled edge: https://www.colourbox.com/preview/5102688-old-steam-locomotive-engine-wheel-and-rods-details.jpg Will modify it, thanks to pointing it out! Actually that wheel was the first thing what I made... :) Also I agree with bevel rulz.…
Experimented with creating a sling. It's a bit gravity defying because fiddling with zbrushs curve mode trying to get things perfect would probably kill me, and it's just a presentation/test thing anyway. The sling uses a 512x256 texture map with albedo / roughness (probably unnecessary) / normal Also changed the metal to…
I think that for films, you want to use alot of displacement map, procedural textures and ptex for high detailed textures. Normals are still used but probably for micro-thin details like scratches and such. Procedurals are stuff like that: http://youtu.be/-2F-ba_nLZs?t=23m56s Someone correct me if I'm wrong. You might…
Yeah @MmAaXx , in a way that's precisely my point - comparing and evaluating multiple programs against a specific need is paramount. I am not saying that X or Z software in particular is necessarily the absolute best at it (although I have my own opinion on that based on experience and the particular kind of models I am…
Hey wi_2 thanks for the comment! Finally I ended up the whole week busy with school stuff, and next week I will have more, but I've planed a better schedule to be able to keep up with both school and this project. I’m finishing the texture on the newest piece so meanwhile I will just post a prop I did at school: I've…
You're better than your site presents itself. Three thumbnails yet each have several different pieces under them. You need more breakdowns too. Wireframes, texture sheets, etc. And you can't be doing things like having a 2048 texture on the wood cart when it looks like a simple tiling wood could do the same job at 512. All…
Thank you so much for all the love. My ego... omg. So hard to be humble. So happy you guys like the ship. :3 @Zpanzer: I'll get a clay render done once I'm done withe the LP. I wanna hit that milestone before I do anything else. @Shanthosa: you make a very good point. I actually had tried to add panels in the back near the…