It's a decent model. I think the biggest thing this thing lacks, is reference. I can tell you modelled this 90% from your head, and you likely weren't using much of the reference you might have gathered. You also seemed to skip out on a lot of 'fundamental' things, when you skipped ahead to the higher detail. I've…
So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…
just thought id share this with everyone.. even tho most people were bound to find this out soon anyway. (if you dont already know) :D April Beta Upgrade Notes Unreal Editor * Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references. Generate Resource…
Unvanquished Development is the development team behind Unvanquished, a free, open-source strategy shooter featuring technologically advanced humans against monstrous organic aliens. Our team is entirely online, with development centralized on our forums and IRC channel. Developers range from skilled hobbyists to…
August 2011 UDK Beta Upgrade Notes New Movie Capture System * Integrated Matinee and in game movie capture* Matinees can be captured to AVI via a new button on the Matinee toolbar * A running game can be captured to AVI via the console commands "StartMovieCapture" and "StopMovieCapture" Material Functions * Material…
Short answer: PDO is more expensive than Masked Opacity and can be just as expensive as transparency, so it's a poor choice to use as a replacement for Masked Opacity. Just use masked opacity. Longer answer: First lets make clear the terms we're talking about. Masked opacity usually refers to the binary calculation that…
So, this can get a bit more complex than you probably need at the moment. I will explain some basics and a bit more... advanced I suppose. Most if not all objects in a game will have two UV sets. What are these UV sets?* UV set one = This is your diffuse map/albedo map UVs. Here all the UVs that will display your textures…
Potential game devs, feast your eyes! On this! https://www.youtube.com/watch?v=zfD7mrQUNOQ This is MNSI, I spend a year working on this and I reckon there ought to be at least a few devs out there that have experienced my frustration at the complete inaudibility of Unreal 4's physics. In a nut shell(tm) MNSI is a complete…