I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
Hello forum members, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
Game Designer Join Torque3 to Make a Real Difference in People’s Lives! At Torque3, we’re on a mission to restore lost functionality and independence to people who have suffered a stroke or TBI. Torque3 is a MedTech startup developing a unique solution that will revolutionize the way people recover after surviving a stroke…
Join Torque3 to Make a Real Difference in People’s Lives! At Torque3, we’re on a mission to restore lost functionality and independence to people who have suffered a stroke or TBI. Torque3 is a MedTech startup developing a unique solution that will revolutionize the way people recover after surviving a stroke or other…
Nice work Luke ! All the animations are working well and are all good excercises to accomplish. Just a suggestion for presentation, it would be better if you could show the different angles for the same animations in one take. So on the right side you can have the side on camera walk and on the left the front angle. It…
First thing I'll post is the finished music video, I posted renders from the scene earlier. Back then i was thinking dark smooth cycles render but I ended up doing BI toon shading. Big change. The character was vertex halos, I rigged him with just IK targets for easy animation, but I learned that isn't enough, you can see…
@AlexK haha YES! why have one when you can double the fun. I think I'll do just that for a quick test animation and see how it'll look :) @Dejawolf, I get what ya mean. I use to work for a place that was big on war realism. It was kinda cool to see how indepth some of the technical stuff can get. Mindboggling coolness at…
Be careful about overwriting something and sounding robotic, I don't have much experience writing covering letters but I know if I was reading one I would want it to feel like it represented the persons personality. Currently it feels like something written by a government minister. Here is a quick break down of how I…
Overall I think the portfolio looks pretty solid, but it could be improved a bit. First thing I'd change would be to strip out lightbox as it slows browsing down, but a lot of people seem to swear by it so I guess that's just my opinion. The render engine is called Marmoset Toolbag, Marmoset is the company behind it. Might…