[ QUOTE ] I like how people cry, moan and bitch over the 360 failure rate, when we all sit here knowing the PS2 was one of the worst systems ever made, yet went on to be the best selling system of all time. You know, how pretty much EVERY system at launch was faulty? How pretty much it was one of the best selling systems…
Check this out [ame] https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…
So from what I've gathered from this thread you are making PS1 art to stand out, not to improve or do something that you actually like. Not here to bust your balls but from what I've seen in this thread the point everyone is making is that you just need to make what you do look good and do it because you are trying to…
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It said there was 1 pistol in the house of the people hosting the party - that's allowed here in the U.S. as long as it's registered. It's even allowed to carry a concealed pistol on you as long as you have a permit. You're right Ecstacy and glocks don't mix - the tripping people wouldn't have the heart to use them. I'd…
@ZacD @Eric Chadwick Thanks for the support! Happy to report that separating the mesh and just enabling Transmission (Without using the Transmission texture) solved my problem!
Quarterly PC builds wouldn't be a great idea. I prefer just having guidelines. -Basically you want as many cores as possible (Intel processors give the best single core performance as well). Socket 2011v3 now has affordable 6 core i6 processors, but the rest of the build will be more expensive, it's worth looking at as an…
to clear it up, i'm asking whether or not this model has proper deformation edgeloops in the right places (shoulder and crotch in this case) not a really on a sculptural level (being it doesnt have anything partway down the forearm of tibia). what you're seeing is my humanoid animation topology base, i'm working it out…