Mental Ray may not work correctly when rendering to texture in Max. I usually add a global Illumination skylight (using light tracer set to defaults), and bake out the "lighting" checkbox in render to texture.
Read Max's help file on Mental Ray's Fast SSS shader. It's very easy to set up in the material editor, you just have to switch your renderer from default scanline to Mental Ray.
Use Color > Prelight Maya. I like to use volume lights when I just need an area of color and no light direction. It has a fall off from the center by default, you can change this.
Looking better Keen. And yea, tweaking camera settings such as FOV is pretty easy in UE3. You could even drop in a custom camera actor and look through that and not mess up the default cams. Keep it coming!
Sure you don't have Selection Lock on? (The little padlock icon near the centre of the toolbar at the bottom of the screen). Default key for that is Space so it seems likely you might have hit that then saved the file.
Hi! I have several meshes with subdivisions and morph target and when I try to create displacement maps everything goes without any problems, but when I press to create normal, cavity or ambient occlusion maps this window "THE TOPOLOGY OF THE MESH HAS CHANGED" appears. After pressing “yes” maps files sometimes are created,…
You need to make sure that the input maps are set to 16 bit. The default is 'relative to parent' set this to '16 bit' There's a thread about it here: https://polycount.com/discussion/225225/blurry-result-from-using-triplanar-node-in-proceedural-sbsar
I got the similar issue and made a simple node to reuse this feature. Just like the default blending mode but the dropdown list is exposable. Hope it can help if anyone need it (free for personal use of course): https://www.artstation.com/marketplace/p/bbP5y/exposable-blending-node-for-substance-designer
Addon allows you to rotate HDRI with the mouse in the style of “Marmoset toolbag” . Supports LookDev HDRI and World Environment Texture. Default hotkey <Ctrl+Alt+Left Mouse Button> it can be changed in the addon settings. https://youtu.be/MgPN7rsq-uE Download: https://gum.co/XQYEl
Hey I was wondering if anyone had any tutorials or if anyone could just help me with quick renders. Im using maya 2008. Ive been working on my modelling, but the default lighting with black background are just HORRIBLE renders... Any help would be greatly appreciated. Stefan Lipsius