I take great umbrage at hand-waving off Doom's aesthetics as accidental or arbitrary. It takes little more than a comparison to Doom 3's murky visuals, a game that was built well into the current myopic forest of art direction, to see the vitality (and legibility) present in Doom by comparison. The Doom screenshot I see…
My take on Fortnite's Compact SMG. This is part of some major fanart, but i decided to post separately. Based on Mark Van Haitsma's highpoly version post and tons of screenshots. Not meant to be and 1:1 replica, but did most of its features as close as i could. More images and Marmoset Viewer:…
Sylvanas Windrunner Autodesk maya, mentalray Photoshop Sylvanas if property of Blizzard! I know; the walls are not a 100% replica of the room in World of Warcraft. The goal here was something a bit more simplistic, but still able to convey the general idea of the room and the character.…
Awesome, Uly...gotta admit, I'm not a weapon-modeling guy but I was very tempted to do this one when I found Weta's awesome replica pics. Pretty spot on, well done! http://www.sideshowtoy.com/cgi-bin/category.cgi?category=hellboy_props&item=8911
Thankyou! I'm hoping it'll be good enough for a portfolio piece (have to start somewhere I suppose). I'd love to get it into a game, but don't know animation and I didn't model it so it could open for reloading shells. So I guess at best it could be a display / replica weapon :poly124:
Sounds like publicity stunt. Also "stealing" ideas, yea like why not? Its like evolution, if everyone made their own ideas then we only would have shitloads of shitty ideas. Also arent 90% Hollywood movies like almost exact replicas of some standardized script or other?
ok, after several pushes from different people, I made a skin of the 2 replicas. I still have some tweeking to do on the skins (seams keep showing up in the glamor shots). I will post some other pics of the two once i get the kinks worked out.
I would advice contacting artists that currently work at the companies where you have been rejected starting with the companies where you received interviews and art tests. They would be able to provide the most relevant feedback specific to the studio's needs. There are several reasons why the hiring process falls…
Hey guys! We're recruiting for a few positions right now: 1x Lead Animator 1x Environment Artist I don't want to focus too much on our project here because I've done so in our WIP thread and on our website, located here: WIP Thread: https://forums.unrealengine.com/showthread.php?6626-Indigenous-Game-RPG-Framework Website:…
knowing that someday i will be outta europe and this rathole i live with and be able to work in a studio with people that actually know what game art is Talking gibberish with quebecois people. Humming in a menacing way Drawing girlfriend ( nuff said ) my replica of bill katana. drawing in class.