Nexus Productions is one of the UKs leading production companies, working primarily in animation, producing commercials, music videos, television, short films and title sequences. The company is commissioned worldwide on the strength of its commitment to good design and strong storytelling. See our work here. We are now…
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Console Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Console Programmer (m/f) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
Console Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Console Programmer (m/f) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
Brainchild Entertainment, a small startup in Toronto, Canada, is seeking a 3D artist for a unique freelance opportunity. Description: We require the excellent skills of a 3D artist to translate a 2D fantasy map into a 3D ‘relief’- style one with ‘hand painted’ textures. Many of you had probably seen the classic 2D fantasy…
Are you fascinated by video games and have you always wanted to work in that field? Come join the team that creates logos and packaging for our video games. Your work should have high added graphical value and promote the brand image of our future benchmarks. Your mission: Working under the Artistic Director for…
Just an update, I knew it was something trivial, I saved the mesh THEN applied crytek shader in max then exported rather than saving it with the shader applied
@turb0n3rz: The purple color comes from the default checkerboard material which UDK applies to all objects when no specific material is applied by the user :)