Hello everyone I have a small problem with my project and I need help. For some reason I can't render my model as a wireframe, I don't know why but it's just not working for me, I've tried to do it on maya 2013 and 2014 and no results. Also I want to know how to fix a small light problem. I have a small dome shape around…
Hi, for some reason my grass is lighter than the landscape colors in Unreal 5. Do you have any idea what could cause this to happen? Any and all feedback is welcome! I used RVTs so that grass and other assets get the same color as the ground / landscape. When going into the Unlit mode, the grass gets the exact same color…
I prefer the left version personally, I think it's just more interesting. One thing that sticks out to me is the edge wear. Your edges are pretty uniformly worn on the left version (and in some areas it looks like an obvious procedural generator), and I'm not sure if there should be that much wear on it. The turret is…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
I'll give you some crits on your work though. First of all, you need texture sheets, good wireframes (not screen grabs), proper normal map bakes, and the work needs to be displayed and built for a game engine. All of your stuff now is just renders of unoptimized geometry. Goggles: Not a whole lot of value in an environment…
elGuapo - Thanks man, I wanted the beating up to not be to much but subtle. I worked the hands abit and posed them which I think really bring them to life. Tits - Thanks alot man Looking forward to what you do next as well Crazy_pixel - Thanks alot man Rumkugel - Thats a great gif, I might stick with pose I have for now…
Thanks for the feedback Jeff. I've completely synced the maya shader with the one in CE3 which means that the blend factor and blend falloff values used in maya will look exactly the same in CE3. Download link : https://dl.dropbox.com/u/53969153/Shaders/vertex_blend_03_colors_CE3.zip Thats weird because it working in all…
Looks great so far. Not really sure about the fog though. It's too opaque with no depth. Some low-lying fog might be better. Something like this, maybe? Really liking the skybox and lighting right now though. Could you show us that a little better?
Thanks guys! I agree, the lighting/mood definitely needs more work. Could be looking flat because it's mostly skylight right now with very little moonlight. There's a strong blue post process tint which might need toning down a little too. Will look into it! :)
Thanks for the feedback! You might be right about that wrist Rowanos. I did take a few liberties with the sculpt, but if I get a chance to go back to it I can adjust it a bit. anglorum, I agree about the lighting. Could have been a little more dramatic!