I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
One Day! What I've been hearing is two weeks for the really good stuff at some places. 4-6 Days tops at others. 2-4 weeks movies. Wouldn't it be called current gen by now? or is that only when a next-gen is underway? Also yea an upgrade would help but in reality you could probably get away with making each piece/accessory…
Hello together, lately our lead engine coder notice some weird normal errors in our engine. Plenty of meshes where containing NaN illegal normal, tangent or binormal vertices. After some inspection on those meshes we found the problems within the mesh topology itself. We also are using mikktspace for generating the tangent…
Hi! What does the mesh shading look like without textures applied? Did you transfer vertex normals for the haircards in order to get consistent mesh shading between body and cards (https://simonschreibt.de/gat/airborn-trees/ - in Blender the Data Transfer modifier can be used)? I'd ensure cards conform nicely to the body…
Thanks PolyHertz. I've given it a go but I still get strange shading: Tried it a few times to make sure I'm doing it exactly as you've written but I get the same result. I tried it on another object too and although the results are okay I still see weird shading here and there. Going to give this same object a try in…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
I'm noticing there is a lot of fixation about what EA does, their process and getting hired there again... however there is always a possibility, due to things outside of your control, like timing or them deciding to go with outsourcing in favor of contractors, that means it just might not work out. Games has been hit hard…
codpiece rockin it...he is a ninja and a pimp Warby - tons of people just hear normal map and bloom and dont fully understand how cool it is that we have these new tools and why it may seem overused at this early stage of per pixel. The reason I called this thread next gen is because this WIP is just the begining of what…
Rough geo is in now. I'll have to adjust some of the background elements and grid, in order to get the scale correct to the comp. The distant bg will just be a matte painting. Once I get the scale entirely nailed with all this place holder geo, I'll start working on the real assets for it. Here's the rough geo block:
Honestly no. Zremesher is getting really close to being good enough for animation, but there's still going to be some spots where you have to manually work out the topology. If you're doing something for hard surface you *might* be able to get away with having decimated geo, but if that object is going to be moving and…