Hello, I have absolutely newbie question... How to import image as mask for sculpting ? I found how to do that in paint layer, but I cant find it for sculpt layer. "Mask by alpha" is used in Zbrush to achieve this.
This isn't the best way to describe the difference between a tiling and a non tiling texture. They are both texture maps. The non tiling one can be called "unique" texture because its unique to your mesh uv layour. The masks can be created in Substance Painter. Look up layered material workflow with SP and UE4. There are…
Small writeup of the two i`ve seen so far Dave Rapoza : Bog Witch - from Sketch to Line Art to Finished Colors! Dave goes over his process of creating his work in a "comicbook style" (linedrawing with stylized colorareas) , theres one video in there that does a quick overview of all his layers and the entire process of how…
I've reply but admin doesn't post it... So another time : Of course, done and downloadable here : https://mega.nz/#!GBkEybgB!zllzBBEVUOOdqIhMeEY1Y7lkq12KhK_sMpGw50HDLJE To know : I have a few personal layers on top of stack (references etc...). I have custom paint masking layers too. Another video to show you how bugged it…
That's a lot of texture data Roball. Keep in mind the more layers you use in the the longer it takes to compile. I have been experimenting for weeks now on trying to find an effective way to texture a reasonably large terrain (1009x1009). Below is the best way I have found to do this using WorldAlignedTextures with…
What do you mean by objectively? The dark outline is there because it makes the nose readable from a distance and it's how the light casts. Just look at the post before this where the head is smaller, you can still see the nose defined. I looked at your linked portfolio as well and you have the same darkness around the…
Hello everyone ! Last June I worked on an M4 laser high poly that I rendered in Keyshot and posted to my artstation. I really liked the workflow (worked with both boleans and standard modeling). Not so long ago at work I had nothing to do so I started gathering iPhone 4S (the only REAL iphone, right!) references, I just…
Hey guys, first post around here! I've been a big fan of Bethesda since... pretty much ever :) (spent countless hours on every Elder scrolls and Fallout games). I've always wanted to make a fan art of Fallout, but for some reason I never did... SO, it's about time to change that :) The plan is to make a "garage" kind of…
Hello :) I am currently working on an image representing game screen of the game i'm working on. This image have to represent a drone in static flight upon an environnement where an ennemy is placed. For now, i've done this (don't pay attention to the laser wrongly drawn) : I've done some grayscale tests giving different…
Imagos Softworks and SubPixel Studios are looking for a talented pixel artist to help create assets for the Starr Mazer game series! We are looking for a creative, collaborative Pixel Artist with multiple skills and a passion for creating high quality assets. Your Tasks include: - Creating sprites from concept art or…