here is some references: http://www.zombiezodiac.com/rob/ped/vanc/PICT0102.jpg http://www.zombiezodiac.com/rob/ped/archives/vancouver/chinatown_and_japantown.html http://blog.lib.umn.edu/carls064/freealonzo/100_0236.jpg http://www.flickr.com/photos/100wordminimum/257946027/ http://100wordminimum.org/images/catwalk.jpg…
Hey there! If you check my cghub and 3dtotal entries you can see that I've added the concept art author.I am not the big fan of adding labels to the images :) Just read the description. http://cghub.com/images/view/257996/ http://www.3dtotal.com/index_gallery_detailed2.php?id=5163&cat=scenes#.UFYMUI3N_Yg
Screw the tech discussion. I don't want to argue about tech having anything to do with game success. What jazzed me about Costikyan's article was his mention of how an indie game scene may be necessary, and should be possible. When he said that, I started thinking of all the early indie movies I'd seen when that scene…
So how about this? I didn't really know the difference between the stuff here: (picked them up from different sources and have no idea what would be better). http://www.salland.eu/content/productcompare.php?pid1=47061&pid12=174441 (memory) http://www.salland.eu/content/productcompare.php?pid1=129208&pid12=139457…
If you want to protect an important part of your custom skin, you can use a durability mask in the alpha channel of your custom map to do so. We will likely add several wear intensities to the game for each skin, like light wear and heavy wear. Check out the material reference on the wiki to see how to set up a durability…
Some random links while we're at it: Lots of resources at: http://www.pixelprospector.com/indie-resources/ The starting-an-indie-biz megathread on TIGSource: http://forums.tigsource.com/index.php?PHPSESSID=54493a9a8e66074db05b3dd51b3e08a9&topic=18.0 eCommerce payment processor stuff:…