update, finally had some time. Had a full time job for a while doing graphic design got laid off mmm so now i got alot of time and will finish this. Got the environment pretty well done, very basic lighting and materials so far in unreal editor so far. About to start on the back wall then start populating the area. Still…
The first piece looks half done, whatever it is, a roof or a hangar or something. I'd try to complete a scene with a building and the pillars and other props all into one shebang. The tiles on the pillars look just like a texture... not really popping out like tiles should I think. Perhaps more space between the tiles and…
just check any American news site. http://www.cnn.com/2005/WEATHER/08/30/katrina/index.html http://www.foxnews.com/story/0,2933,167633,00.html New Orleans sits between 6-12 feet below sea level. the storm surge was something like 20-30feet. Fox News had a helicopter shot and showed maybe a thousand or more houses with…
Well if this was actually a tunnel, it would be shelled and detailed inward a few units and any tunnels running parallel would more then likely be offset a few units so their outer bounding areas don't even touch. But if you really had to snap two parallel paper thin tunnels to the same grid line you can get around the…
uuhm.. what are those bars for? it looks like something you can hold onto but why would I hold onto something that's on the floor? and the one that's way up there that is angled.. well.. I dn't know. maybe they are pipes I guess. if it is pipes I'd rather see them go from floor to roof instead. makes no sense to have pipes…
Oghar it's all about your eye for proportion. But in the case of an Unreal level, if you plan on having the players jump around on the roofs and balconies of these houses, you'd be blocking out a collision model for the level first and playtesting. Then the dimensions of your buildings would come from that- how well the…
Hey guys I was looking at the skyscrapers in bionic Commando and had a really hard time seeing how they made them if anyone could enlighten me it would be much appreciated heres a screen of there buildings: http://www.bioniccommando.com/img/site/screenshots/gs_17_l.jpg anyways i stared work on my skyscraper but instead of…
The shed scene looks really nice. The lighting turned out well with it. There are some seem issues with the outside walls, near the top. As for the modular building, looks really good. Good use of variety in windows and such. Roof trim turned out nice. Could dirty up bottom texture of building and add some graffiti like…
No idea, I was only using it again this morning. I'd be inclined to think that this was a beta of the tools to get the beta team of artists to pull them apart. The non destructive UVs are partially working - subdividing an entire model will subdivide the existing UVs, but some cuts on the model don't translate properly to…
Just a shot in the dark here - Unless your wrist/hand control objects are constrained to a rooted control object [not necessarily a 'root' control object but just something that is ultimately in the hierarchy and those hand control objects are contained to that], they won't move when you move the root and the geometry can…