Hello! This will be a general Work In Progress thread for my entries, whatever form they will take, rather than spamming the board with multiple threads. It's my understanding that the contest allows for multiple entries from the same person, even in the same category, and each will be counted as separate entries. The…
Hi everyone, We are looking for an Artist that can make some low poly military assets for our flying game. We are working with Unity3d engine. The game as reached 30 % of completion by now (started one month ago). Difficult to give a release date now but we hope to complete it at the beginning of march 2014. I am the main…
So..! I'm working on my first human character model and I would love to get some feedback on my progress!I've only ever modeled two characters previously, a cat:https://www.artstation.com/artwork/8d3vEand a rat:https://www.artstation.com/artwork/OD69w The pipeline right now is to create a highpoly in zBrush, modeling the…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
My name is Gabriel Guerrero, I am a graduate from the Academy of Art University in SF. My thesis is focused mainly on environment art, but my focus is more on how creative an artist can get with procedural systems. I am still very new to coding and programming theory but I can dabble just enough to be able to make my way…
Oh boy, a double post for my first bit of work... *sigh* One of my peers challenged me to a sci-fi helmet make-off (proper English?). The idea is to show each other our progress as we go, and this will push each of us to work harder since we can see what the competition is working on. We have one month to get the whole…
It's been a while since I've updated this blog, apologies! Since my last post I've made quite a bit of progress, and posted my WIP environment on Art Station! You can view it here: https://www.artstation.com/artwork/A9GdZV Firstly, I updated the slanted house modular kit with properly mapped textures, and a more rounded…
Hi Guys, I'm done with the low poly of my model after it takes about 2 months (FINALLY) It really took me quite a while as I try many things and also fix almost every armor parts that I made in Zbrush All model including the hidden parts take almost reaching 60k Tris, normal version is about 50.5k while the berserk version…
While I don't share in the view of Vollgaser, it is very important for a project lead to have at least one of the core skills needed for a game in this context. Volunteer based projects have very fluctuating teams. The reason this is important is to ensure the game's progress can go on (albeit slowly) even if most or all…
Hey guys I have to admit I'm excited to be making my first post. I see a ton of great work on this forum all the time and I'm glad to start becoming a part. This is my first real progress on a character sketch. I'm going for an android type character here. I want the portions of the body separated almost and to give it a…