It's regarding your characters that are trying to be fairly realistic. You could also apply the same detail to the cartoon/stylized characters and still maintain the stylized look.
Thats true verm, however, do you really think that some concept artists would be be able to make something as realistic as something that actually exists?
that looks very cool! are you going to bake it all down to a lower resolution game model or just the realistic render? looking forward to seeing it done!
INTRO My name is Surya, A member of the Praxis Studios game development team. I am the person who started the team, and I currently need some more team members. If you are currently looking to join a team for some experience, or just for fun, then you came to the right place. Thanks for showing some interest in the post.…
Hey, I totally get being overwhelmed coming in to this industry. Your sculpts are really nice! Way nicer than my early ones were :p Right now, I would recommend learning the rest of the pipeline, whether for games or film. It's very rare to get hired on sculpts alone, you'll usually be expected to be capable of doing the…
i have been watching a lot of footage from the DLSS 3 presentation. Everything looks incredible but at the same I wouldn’t be convinced that it was GoPro or camera phone footage. Now if someone were to show me something like this or this I would have thought everything I have seen was taken with a real life camera. Is DLSS…
monsters/creatures are the other thing. You can do it from sphere or zsphere without basemesh and they are easier to sculpt and paint in comparison to realistic humans (at least to me).
Hello polycounters-- Noob looking for feedback on this environmental project. I'm obviously still learning texture... any suggestions on realistic grass and ground cover? http://www.tobyhilden.com/trailer-textured.jpg http://www.tobyhilden.com/trailer-wireframe.jpg