The improvement from the first animation to to the last is really impressive. The lack of Inverse Kinematics in Milkshape really shows, which would allow you to easily keep the feet planted and moving along the ground even if you change the body. One problem the rig has in my opinion is that the front upper legs are far…
@ghaztehschmexeh: Nah, its just I haven't drawn in ages. I sort of just stopped drawing after I got into high school and moved onto doing graphic design. So I had maybe 5-6 years of not drawing anything. I'll take a look at the book when I get a chance. Modding team, possibly. I need to look around and see what I can help…
For me having a layout that is easy to paint on is key to saving time and sanity. I also need to pass the assets I work on, to other people so having a good logical layout is very important. If I "need" to, later I'll repack to another UV channel and render the first channel to the second. Often for this I end up using the…
3d textures typically cant be compressed, hence they use more memory. Except for those now SM4 2d stacks that were mentioned. Which are just regular 2d textures in a big pack, so that you can easily pass many 2d textures to a shader, and not have to pass many 2d textures individually. A benefit of regular 3d textures is…
I was just looking at the replay of ocarina of time, and i think there needs to be more recognition to what nintendo has done with innovation. I mean mario 3, to mario world to mario 64 all revolutionized the way we play and see video games. Companies still use some of the elements from those games. So that is an option.…
The clever folks at Epic have gotten their monthly update to the UDK out the door with a handful of new changes and word that they have been expanding their user forums with new forums to recognize some niche needs of their user base. If you click through, I'll give you a cut and paste of the presser after the jump.…
Hey Vig for a nice example you might grab Harl's Worldsoldiers skinpack for QIII. I remember he actually painted multiple instances of head textures and blended/animated them with a shader. I think the avatars he did for the selection screen also had animation support, freaky Eric, yes I went for a painted-on specular for…
That's what the guy from Epic told me about a week ago. But I was able to use the code fix, which uses the exported normals to recalculate the tangents durring import. I assume ActorX supports it, because that was the alternate solution I was given by Epic. I've never tried it though. The only other workaround I can think…
Yeah, the enchanting system is a bit annoying. Seems everytime I get a decent unique/epic drop and I attempt to enchant it to equal the stats of my piece of junk blue piece, the bastards screws up and hands me back a unique/epic piece with no stats. Even worse is when I walk up to him with 20k and attempt to chant…
One thing I would suggest is that the other ones from Doom 1 & 3 all have this epic slabs of flesh effect. Like his head flopped back and waves of flesh rolled out and down his body like sheets of lava. I think he needs more epic fleshrolls. Also, the rocket launcher needs a bit of love. It should look like a Jet engine…