I've been working through a tutorial where the camera view changes based on a trigger that's activated. I finally got all of my code to compile, but when I went to test the script out (created a trigger and connected it to the "top-down" node of my Kismet action), it did nothing. I'm not sure what I did wrong or how to fix…
Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
ZBrush tries to make its unit system as mystical and incomprehensible to mere mortals as its inner workings and UI design choices, but with a few tweaks you can understand (at least as well as I currently do, for however much it's worth) how it handles and attempts at near every turn to completely mess up a model's scale.…
I disagree with it being "necessary" to learn 3dsMax. Few companies will require you to know max before they hire you. Some will allow you to use whatever program you want, some will give you time to learn whatever program they use, some do not even use max. Max is generally more used in games than many other options, but…
Here is some advice on dealing with feedback: When you get feedback, do the following things: 1. Write it down and come back to it later 2. Take some time to try to understand it and how it applies to your work 3. If you're still unsure how the feedback applies, respond to the poster and ask them to clarify 4. Attempt to…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
My thoughts: 1. win XP 32 is almost dead(near complete EoL). On the other hand it cannot support more than 3,5Gb of RAM(with dirty tricks). x64 is superior in all the aspects. Vista also offers DX10 and video memory virtualization(which is VERY important when dealing with big meshes... and xp64 cannot do this). Some shops…
there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of action, when in reality, deep down you probably know the answer. Output more…
I'm working on this character for a game development class and I have this characters high poly sculpt completed. I've started on the retopology on the individual objects. The part is confuseing me is 1 how do I make all of the objects share 1 uv map, and then 2 how do I go about baking the normal, ao, cavity, and diffuse…
Hello Polycounters, Some of you might be wondering what happened to us after VERTEX 1's launch? Well we are still around and working on #2 currently, I have no real content to show yet but what I do have is a Facebook page that you can join. To get updates on where the second book is headed and to also get information…