Oh, no, I agree with you completely. Tutorials aren't a magic bullet, and they certainly won't compensate for a lack of experience/talent (Such is my case ), but I find that they can be extremely useful if they present a mindset rather than a series of operations. I.E. explaining why the artist does something instead of…
I actually listened to an interview awhile ago with Penn where he was confronted about the very issue that you were bringing up about the lack of balance seriousness int he show and he said something to this extent... We are entertainers, our background is in stage magic and performances. If you want a hardcore documentary…
Ooh animation. :) Well in warhammer the cool thing is these huge heavy spacemarines/Terminators fighting epic monsters, us normal human cannot even be in the same presence without basically dying. Even though its just stories the thing is that the Space marines are rare and each one have gone through super elitish…
Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal was to create a company within the entertainment sector. Now its Founders is interesting in creating a game. Group Name is Ultimate Eclipse Interactive.…
Hi all, I know this sounds like tech art fantasy, but do you know of any games that manage to fit a single armor (let's say a chest-plate) into different body size? One of our lead artist mentioned doing this: imagine you have characters goes from young to old, and their body proportion varies between 6-head to 8-head, and…
Support me on - https://www.patreon.com/Ashif Support me on - paypal.me/9953280644 Effect inspired by - https://youtu.be/3EsITXwhlF4 Hi guys in this video you will learn how to make attraction force as user parameter and control it in gameplay with animation object location in unreal engine niagara. #cghow #unrealengine…
I'm late to the party but I wanted to work on something for Retrogasm 2019 and take it as an opportunity to learn as much as I can about creating a realistic character. This is a massive step outside of my comfort zone so any and all critiques and advice is super appreciated. I'm working on a Hero from Heroes of Might and…
Hey guys! i'm currently finishing up the first piece of my character artist portfolio but i'm realising i overlooked a very important issue, namely the size; i have no idea what kind of polygon count/ amount of maps/which maps i should use, and hoped some of the more experienced people here could help me out. Guess it has…
Hey guys, long time no see! I magically had some free time last week and I was pretty pumped to try out the new features in Toolbag 3, so I cooked up a PP-2000 and some attachments to use as my test subject. I'm working on a "Making Hard Surface Game Assets with MODO" tutorial, so I figured this weapon could be a good dry…
Hi guys, I have been working on this (very WIP :) )little handpainted scene as a bit of a break from the type of stuff I am doing at work :) Its 100% handpainted and diffuse only. All of the assets are still very WIP and placeholder (especially terrain and trees) and there are no effects yet but I have some first pass…