I've been strugling with it for weeks, but render que on Decal don't do anything, even if game object Decals are at -50 que, they still render above VFX graph decals
Hello I saw this game called Sunset Hills, I think this will
make some waves. I can see 2D making a big splash on the scene as people are
hungry for this kind of content and this one delivers! https://www.youtube.com/watch?v=KUzsZ8K4Evs
Or How to get proper Zbrush displacement from Mari udim texture workflow. This seems (har har) to be a persistent problem for a good while now, and after pulling my hair out troubleshooting and testing online solutions for my own project for the last couple days, I was able to figure out what was happening: zbrush will…
I'm looking for someone to make some 3D models based off some Starships from The Orville TV Show. I would like to start with one then commission more work if it goes well (total it would be around 5 models). I would like these in .obj format. These don't need to be super detailed, just usable in a game. The "Krill…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
I have made some changes based on feedback that I am very happy with. I changed the lighting to help guide the eye towards the statue. Some foliage has also been removed. I definitely put too much foliage in the scene previously. Shabba sugested to remove some foliage to give the eye an area to rest, I did this in…
UPD: Even when I export the displacement 16 bit (multi map exporter) and import it back into zbrush in the tool>displacement map and apply it to the SubDiv8 basemesh, these artifacts appear on the seams... even in the zbrush itself.
Hey! I was in the middle of texturing a lamp post on substance painter, my goal is to reach photorealism, so being as close as possible to my REFs is vital. My problem is that i can't really tell if the lower part is metal or not. The part i'm talking about is circled in red: The reflections suggests me that it could be a…
Hi! I am concerned about the question and would like to ask experienced 3d environment artists. How many polygons should a one-story building have for a game of about 90 square meters?