Like this one. It is composed of many scattered parts. Do I need to disassemble UV for every screw or wire? For example, such a game character model. With many details and different materials, how do I decompose UV?
Hi
Guys, I would like to share my latest project with you. STAR
SHIP THE CINEMATIC MOVIE trailer" Inspired
by developments of StarSip and spaceX celebration of the 15km hop. I
present you: STAR
SHIP the movie - a Unreal Cinematic short. I
have tried to approach this as close as possible to a cinematic in
Unreal trying to…
Why are my uvs are splitted up in maya when I export a mesh from zbrush? Never had this issue before, it is driving me nuts!!! Tools - Export - "TXR"/"GRP" are ON OBJ AND FBX are not working what I expect: what I get: GOZ on the other hand works fine.....that is so weird... i hope somebody can help me with that?
I had fun sculpting and polypainted one of the ghost/thing/spirit/monster from the manga, Mieruko-chan, by the author Izumi Tomoki. I saw this spirit in chapter 14 and got the urge to sculpt it during my free time. The manga is good too. It starts as a simple fun premise about a girl who suddenly starts seeing spirits all…
This started out as small project while at work and turned into a portfolio project. I whent for the Classic Space marine Blood Ravens Bolter and tried to achieve a more whether battle - worn look. So far this is a Work in Progress and any feedback is welcome.
Hello everyone, I just released SFS - Spreading Fire System V 1.1 update! https://www.youtube.com/watch?v=9UdB99XSFiw&t=1s Features include:- Set solid object in flames (Customizable)- Set Vegetation in flames (The Vegetation Engine Support)- Flames spread automatically from the chosen objects- Editor tools. Easy one-click…
So...I already explained it on the forums, but it wasn't the first time I asked that and nobody answered it, so here's the post: "I'm facing that classic bug that apparently no one has solved to this day. Leaves are completely unlit when a spotlight is near to them (I tested with other light types and this only happens…
The character I am currently working on. I will be updating on textures as I go and will be presenting the finished model in unreal. That's the plan. C & C are welome =)