@zachagreg After the explanation I think that it's pretty neat how you've modified your model to be structurally sound, and I'm also enjoying the addition of the symbol you added carved into the wood. For right now I have 2 uv sets - one for the main part of the model and one for the ropes and pulleys but I am thinking of…
When you're unable to get a job, invent your own :) Start your own studio and risk it all. You'll just need a few million if you're going for AAA status. In realistic terms I like what the guy on page 1 said about: "If you wanna stay local, know the studios in your area, the work they do, and build your portfolio around…
Hey Guys, Been a way for a while been busy. I have been working on this composition over the last couple of days. Just had some time to follow Choco's Terrain Creation videos. By the way they are some amazing videos, really helpful for a terrain noob like myself haha. I have been working on this terrain over the last…
Most would say x's it by 2 then add any overhead or expenses like monthly cost to use your apps for profit then add a little more so when you negotiate a price they land somewhere in the vicinity of what you actually want. I would base it around your free time and their deadlines or soft/hard deadlines. If they force you…
Hey man, I don't want to discourage you at all, but the easiest way to learn this stuff is probably start off small. Characters are a blast, but damn hard to do and do right, I still have loads of trouble with them. Just to get the hang of Max I'd create environments for now and props. It doesn't have to be all hard…
Hey guys, I completely agree with you. The Linx guy is kind of generic and not interesting, so I'll stick with the ice statue idea. I thought a bit more, and changed the concept a bit. I figured out that if the boy was trying to be a hero, maybe would make more sense if his last thoughts before his death were related to…
Stylizing is something you should really only do after you are able to nail realistic anatomy. Concentrate on getting your base shapes and forms feeling anatomically correct first. You are improving but you have a lot of work ahead of you, faces are very difficult and most tend to over-sculpt them, adding deep recessed…
zweb: mak's right, and in fact he gave a very good paraphrase of a famous gandhi quote i like very much. be the change you want to see in the world. and if you are fed up with the status quo, show people by doing your own thing. there are a lot of people doing some really beautiful, non-space marine or postapoc related…
A style guide is exactly what it sounds like. It helps you organise things like font, colour choices, any specific types of stylisation you might intend with models, and any concepts you might want to mimic, etc. It helps you stay consistent throughout your textures and models so that everything will work cohesively…
When was the last time you saw a character in a game that didnt move or act. What good is a character that can't be animated its just a statue then. So yes fix your edge loops for deformation your going to be doing it for every character you make. As for your poly count its more important that your not wasting your poly's…