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Re: DDO texturing with seams
Reply by
BradMyers82
·
Jun 2014
·
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Technical Talk
That looks like a normal map issue, try turning off the diffuse and spec to see if it is.
Re: Sketchbook: XanthV
Reply by
XanthV
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Oct 2013
·
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Digital Sketchbooks
Probably better to keep it all new. Diffuse texture- should anything else be added?
Re: My portfolio
Reply by
sandro1066
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Dec 2011
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3D Art Showcase & Critiques
Yes, most of the textures are done in ZBrush just a final touch on diffuse texture in PS.
Re: [WIP] Texture Crits (Image Heavy)
Reply by
ivanzu
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Oct 2013
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3D Art Showcase & Critiques
You should put a cube map on the metal panel and generate some AO for the diffuse.
3 results
Re: Average Hero Character
Reply by
mazz423
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Oct 2012
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3D Art Showcase & Critiques
Quick update on current progress texturing the clothes. Flat shading at the moment, diffuse only.
Re: Gears of War Aircraft
Reply by
TehSplatt
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May 2012
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3D Art Showcase & Critiques
Could you possibley post up a larger version of your diffuse map :D
Re: ReconProG - WIP's
Reply by
ReconProG
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Jul 2014
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2290 triangles 2048x2048 diffuse, spec, gloss and normal maps. More images HERE
Re: Dota 2 workshop monthly unnoficial competition #9 - October
Reply by
Vayne4800
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Oct 2013
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Dota 2
Nice as always Neox! Here is my disruptor mount diffuse. Crits are very welcome.
2 results
Re: Another Diablo 3 concept re-creation
Reply by
achillesian
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May 2011
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3D Art Showcase & Critiques
did you make a normal map, or just use the high poly to help with diffuse?
Re: rendering blockout/selection map... Texporter?
Reply by
Obscura
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Aug 2013
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Technical Talk
add different colored materials to the different parts of the mesh and bake it as a diffuse or color map.
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