Nice work, here's some bits I'd focus on if it were mine: - even uv space: the shutters for the windows look blurry compared to the wall, they're a focal point so I'd give em a bit more res. - the windows look like the same material as the wood, just blue. Maybe a bit of spec or an env map? - the grain in the white surface…
I just hope the directors of Starbreeze didn't taken this decision lightly. Making lay off's not only damages the outlook on your company but it also throws knowledge and talent out the door. The longer your staff are with you and the lower your turn over the more independent and experienced your employees become. This…
Added more elements (more to come) and put the wip effect in an environment. Environment is Epic's Epic Citadel map. There is some post process stuff in the map as is, so it may look a little blurry. To be added next: Dust ring from the impact, sparks, ground damage texture, residual smoke, residual heat/distortion…
i like your concept, but...but... IMO, LD giving me impression is like a man live in jungle for long time and isolate himself from society. (hence that is why his name is Forever Alone :P) while the whole armor of LD looks like he already blend in with chinese society... i wonder if remove all generic chinese general/…
Ship it, but take the HDDs out. Stuff the inside of the PC with clothing - this prevents parts from vibrating or being jolted around, preventing damage to components. I usually don't disassemble heat-sink or GPU - just make sure they can't move around. Put a plastic bag over your PC/monitor, just in case the boxes get wet…
Overall this looks pretty nice, your material definition is good and the renders look great! What's holding it back I think is that the textures feel very...procedural, for lack of a better word. The grunge and scratches are too evenly distributed across the whole model and it doesn't feel real. I would spend some time…
Thanks man! Yeah that is me... >.> Glad you like it. :) I think your spec on your unpainted metal is too noisy. It is looking a bit like concrete... I don't think that trim would get as damaged as it is. And especially sense nothing else is that scratched and beat up. Might be the extra normal information you added? If you…
Great improvement from the first but I feel like the kick in the first animation lacks any force to be a damaging blow. You could try bring it around a little faster and letting the body follow through. I'm sure there's a ton of martial arts reference out there. Also, that staggering walk doesn't really drive home that…
The blue veins look "noobish" because they are very weak (small thin) and definitely overdone. I would use far less, and make them stronger (large bold strokes) that taper a lot and have interesting direction. I would have them crack the face more and possibly show damage to the underlying muscle tissue, rather than just…
Hey Akyron, It's a good start and it's coming along but here are few crits that I notice. The mouth should be longer, dragons tend to have long snouts. Horns are generally used in animals as self defense or offensive damage, but those horns look like he would stab himself more then his opponent. The hind legs, the lower…