Always an interesting topic. Two notes : - Even though it is always good to break down a test to its bare necessary and sufficient minimum tech requirements, here the test might be actually be *too* barebones in the sense that it is not necessarily representative of an actual asset. By that I mean, if the project did…
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
In support to final fight, I do remember a post suggesting the GPU baker would be available before Christmas 2014 (In time for Christmas" was I believe the title post on FB), and that Suite 1.9 was delayed until early 2015, with no specific date as Sytnaesthesia points out. I'd like to think I echo the sentiments of the…
Speedtree is pretty much your only option if you have to make hundreds of the bastards and you need to lod them. It has a lot of benefits if you're able to integrate speedtree models into your engine (wind rigs, leaf lod scaling, billboard baking etc.) It's a shame the supplied textures and shading setup are absolute shit…
i am currently taking a character design class taught by the great Jordu Schell it is one of the greatest classes i have ever taken, its cheap(for what you get), and really fun. if your anywhere near LA i would suggest take it! we actually have 2 guys flying in every week from arizona to take it.. this class will make you…
Aah yeah, I also noticed that. good point bringing it up. I had such a hard time baking a highpoly car body, always these tangent errors showing up. Good to know there are bakers that actually compensate for this. Now that I think of it, if the tangent normals are baked based of the binormals and tangents that scanline…
This is the age old problem of using a baker and a renderer that do not have synched up tangents. You see virtually every baker/renderer likes its normals just a littttle differently, and this causes smoothing errors as the data is not matched up. What you're seeing isnt the computer baking errors into your texture, its…
For my critique I think that if it's the 2nd most important building then it should be more intricate. Sure the satellite dish is huge but the rest of the building is an ultra basic square, maybe add on some smaller buildings to the sides of it with some connecting hallways with some smaller satellites on top, just make…
So a little while ago, we had a get together with some friends for an Iron Chef showdown, which we've been doing for the past few years now. The theme was "Booze in food" and my wife made the most awesome french toast ever. We made it again this morning, and I took some photos, and will write up a little how-to here. First…
Hello there. I'm looking for someone that has some experience with modelling chars and weapons for Quake 3 Arena. A guy I know is making a quake 3 based game, and we'd need some characters and new weapons since we can't use the original resources of the game for copyright issues. If you like to create models, that's nice,…