Started modeling some pre-sculpt geo for a Rubick staff. Kind of burnt on doing a set so I wanted to do a single Item. A shattered Emerald bowl shape on a stack of "magical" rings! :poly108: I quickly rigged up the starter geo to see what it looked like in-game.
I would make the metal have a bit more highlight, the barrels are looking a bit flat at the moment IMO. Not too much though because they do look a bit beaten down. If anything just a section or two where it isn't completely worn down on one of the rings to add some variety.
The previous ring size of the chainmail worked best, I think. Some of the edges on the boots, tunic, gloves and straps look a bit lumpy and might be worth refining if you're going for realism. I like how the face turned out and I can't wait to see how you approach the hair.
Sometimes what I do is: 1. delete the faces where I want to add a hole 2. position a cylinder 3. delete the end caps & flip normals 4. extrude a quad ring around the opening 5. attach 6. manually re-route edge flow with the connect tool
Some nice timing on the shark movement and ripples and a great idea. I like the style of the water and rings however agree with the above. Try to offset some of the elements to create a cascade of animations with cause and effect. I had a similar idea of something different with the "projectile" and a burrowing ability so…
Yup thats what I do too (except I like slash>slash>dodgefire>kick better hehe). So I think I am missing some item increasing the strength of the weaves ... DId you buy any of the Cleopatra rings stuff? I have none of them ...
Aw man, ive been thinking off doing the paul bonner minotaur to. Darn it :) Great job mate. Really captured the face and horns. The only thing that i think would make it pop a bit more is to beef up the rings, that the runes hang from, and beef up the edges of the armours.
hmm, i tried turning down the bias to 0, but the shadow of the turret lifting ring still floats.. and i already added the specular to the gloss slot in that pic.. hmmh. i think that floating shadow is actually an illusion caused by the bright sand i have running off the lifting lug base.
very nice, just about that smoothing problem, why not going with the loop all the way around? I mean if this is your highpoly model let the polygons be there so the surface will be smoothed (don't kill the ring), hope I could get what was my suggestion, any way liked the idea and modeling too much, keep it up.
Out of curiosity. Do you have a Mobile with games? Chaos Rings? Sword and Sorcery? And have you played any of these Gameloft games? Or are you just regurgitating what Kotaku is saying, completely based on their biased articles aiming to smear them. Just want to know if anything you've said in this thread has any relevance…