Agreed I will be taking a look at the cliffs to try and polish them up so they read better I think adding more of a modular rock system would work better. As far as the wood goes should I just paint out all the high frequency detail so its a bit more flat? I feel that would over simplify the wood and the building?
yeah imagine was cool even had a cool grey and yellow colourscheme if i remeber correctly. i liked the modular setup aswell. found an old anim (first one with max must be 7 years old) its even got sound effects and aslmost completely made with intersecting primitives woot, will post tom. hehe really hypin this up itll be…
Took awhile for me as well. Your Sci-Fi tank needs less "CrazyBump MakeArt Button" with your spec and normals, and I think you need to better understand the creation of High Poly and Specular maps to be effective. I would also suggest a bit more modularity in your environment scenes, rather than attempting to unwrap and…
Case : Antec P182 CPU : Intel Core i7 920 Mobo : Asus P6T Ram : G.Skill DDR3-1600 6GB HD1 : 120GB OCZ Pixel SSD HD2 : Western Digital 1TB HDD Optical : DVD-R Samsung 22x VIdcard : 9800GT PSU I don't have the reference for it anymore, but it's one of the modular ones with fancy cables. I think it's a 530V.
If I remember correctly, the Arthur Morgan character is modular, so it would make sense that different modules are on different smaller sets to avoid loading textures that are only partially used. If your character doesn't need this, you can pack more on one set, mainly splitting with texture resolution and shader model…
I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
Hello, I am trying to learn how to make modular environments, Currently I am working on making simple corridors. I know that 3ds max has a really handy symmetry modifier to make corners by just rotating. Blender doesn't have this in its mirror modifier, how can I easily do what 3ds max does? (I tried with an array and an…
Here some of my self-made plants, all have 3 LOD's, collision, wind for Unreal4, modular materials and are good performing: details in one example: sets: each plant is available or modifyable for all seasons: custom trees, like the "grabbing tree": trees as letters: prehistoric: grasses: and much more! Contact me at:…
I recently posted a sci-fir door (https://www.artstation.com/artwork/2nBYJ) I'm currently working on for an environment. I wanted to share some of the other models and tiles that I plan on putting in the environment. I'm going to put the sci-fi apartment in marmoset and use the modular tiles to create a hallway in Unreal…
Hi great artists, i made my first paint texture ever. It should be resturant door for my modular set of old brick city (for inst. New York). Inspiration MAfia 2. Only Diffuse map, normal map just for wing door. I would like to kindly ask for feedbacks, because i would liek to be better and better. This is not possible…