I don't really care too much about Day 1 DLC or even on-disc DLC. If they help make a game I like profitable, then by all means go ahead and charge for them since many great games aren't profitable from the sale of the game itself. The thing that pisses me off to no end is the fact that some developers find it necessary to…
you can do it in a loop over all the objects. Here's an example: //this selects all the objects in the scene you're allowed to delete select -ado; //this makes a list of the selected objects string $mySelection[] = `ls -selection`; //now we loop through the selection for ($obj in $mySelection) { if ($obj == "pCube1") {…
Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…
You probably want to look into substance painter for the textures and baking, & for retopo you could probably stay in blender. https://www.youtube.com/watch?v=CuQzPDs99yM I think that's an example of the built in tools, though I'll admit I'm not super familiar. mind the character example of course; i will also admit im not…
Looking pretty nice, but I would really start focusing on your edge widths for your High Polies... Currently when I see your baked down low polies (the gun for example) everything looks very flat, almost as if you painted the normals without any depth. Take a look at this great example by Millenia -…
I like what you've got going so far! Very nice style to it. I think what would add to it is to paint in some lighting to make the materials more defined. For example adding some darker values to the undersides. I like the metal so far, I think making nice, pure white speculars on them would add a lot, just adding a small…
Haters gonna hate. Minecraft for example is considered shit that shouldn't be gaining the popularity and sales that it has, by many vocal people. But others, like me just want to point out that activision has skewed the numbers in their favor by picking "we did this before that" even when it will not gross as much as…
I'm liking the overall progress so far but there needs to be a bit more interest in the scene. For example you have the background nailed down with the Palace wall but you could bring some life into the middle and foreground with the inclusion of a outdoor market, water well, etc. Don't get me wrong, what you have now is…
unless I am overlooking something: (within this, since I don't think you would be able to do something like get the distance to for example the box that is furthest away, or store values somewhere). You will need to have some sort of maximum value. (if the dummy is on top of a box, it would be impossible to know how what…
It would depend on what the game or situation calls for, if it's a static car with flat tires it's different for example. If you're doing something for portfolio, don't make wasteful UV's just for some barely visible unique detail. Another example: the treads on my bulldozer are just a tiling texture of 5-6 links. You…