this has come up before but i've yet to find a solid solution so i'm bumping the request. anybody know of an automated / scripted solution to extrude / inset a face with a circle of N edges ? or. chamfer a vertex to similar result ? maya specific. thanks
Im just throwing this out there but here are some facts: - Your identy in type is basically made of 3 circles - When a propellor spins really fast, it looks like a circle Maybe you could do something with that? ;)
You could, alternatively, use splines to make your arches, quickslice to get the flat sides, repeat the object and attach them together. After that, use the bend modifier to make it wrap in a circle or semi-circle. viola!
Looks like those floaty shapes are tied to different blendshapes via expressions. i.e. the big blue circle at the bottom, dragging it up and down controls jaw close/open..the five circles at the top control different points along the browline. That's a nice rig right there (if it works as it should) but the setup is manual…